However, its early access debut is heavily weighted toward ‘early’, with a slight amount of content and some rough edges.īroadly speaking, Instruments of Destruction resembles a contemporary take on Besiege, offering a series of diorama-like destruction challenges where you must devise a vehicular contraption suited to a particular objective, such as destroying a building or reaching a checkpoint (which naturally involves wrecking stuff in the process). Its destruction system is both spectacular and wonderfully intricate, featuring perhaps the best representation of concrete since the Tom Hardy film ‘ Locke‘. Now Instruments of Destruction is spooling up like a circular saw, and in its current Early Access form, is simultaneously the strongest and weakest of the three games.
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